Let me preface this by saying that some of my best friends use moodboards.
I just dont care for them. Moodboards, that is, not my friends.
Moodboards smack of college dorm room walls: wall-size visual identity crises. Who am I? Why am I here? What shoes best describe my personality? All reasonable questions when youre 17 and have listed your major as undeclared. But in a professional context, they appear, to me anyway, as an act of desperation. They are often futile exercises in finding a point of view by having absolutely no point of view whatsoever.
And I think thats insulting to us as creative professionals.
Why? Because every creative person has a point of view. Every audience has a point of view. Every client has a point of view. And if you dont know what all of those are before you start tacking random scraps of magazinery to a piece of foam core, youve got much bigger problems than finding an X-Acto knife with which to mutilate last months issue of I.D.
Also, by their very nature, moodboards are derivative. It may be true that there are no new ideas. But do we have to be so blatant about it? How can looking at someone elses interpretation of the soul of a sports car possibly inspire an honest interpretation of the soul of, well, whatever it is were trying to find the soul of? I believe that images dont asexually reproduce from other images. That words dont grow like mold atop other, older words. I believe creative inspiration is more intangible than that.
Thats not to say we shouldnt all gleefully do our homework. Reading, watching films, listening to music, taking pictures. These are things we do because we need to. We crave creative stimulus. We hunger for art. And as we feed that hunger, we also feed our individual artistic sensibilities. In other words, we find our point of view. From there, its just a matter of putting pen to sketch pad or keyboard to cursor. Were still exploring new territory, but were exploring it with a map, some trail mix, and one of those flannel-covered canteens of cool mountain spring water.
Moodboards are Paris in Las Vegas. They are a bad cover version of your favorite song. They are carob chip cookies. They are pale imitations of true inspiration.
I prefer the real thing.
Thanks to a friends recommendation, I may have just discovered the perfect way to read fiction online.
Billed as digital fiction from Penguin, We Tell Stories presents interactive stories from six different authors (or, technically, seven, since Nicci French is the pseudonym for the writing partnership of journalists Nicci Gerrard and Sean French) over the course of six weeks. Since I rambled on about how difficult it was for me to read long-form fiction online in my last post, I thought Id give We Tell Stories a try.
And I think Penguin has cracked it.
The first installment, The 21 Steps by Charles Cumming, is meant as an homage to John Buchans The 39 Steps, and its a fast-paced little adventure story accompanied by Google map routes (complete with secret messages tagged with green arrows) that follow the protagonist through his exploits. You read The 21 Steps in speech bubbles that serve as pages, with anywhere from one word to just a few paragraphs per bubble. The experience of reading a story in these small, bite-sized pieces kept me engrossed, online, for a solid hour. Thats right: Despite my earlier protestations about the inherent distractions of the web, I read a short story online, without interruption, and I enjoyed the crap out of it.
The 21 Steps isnt high literature. Its completely plot-driven and scores about zero on the emotional inspiration scale, but as a genre piece, itd be pretty compelling in print. Combine that with even this most rudimentary form of interaction following someones movements across a map and you get a little taste of what Wilson called the incredible power of immersion. And what do you know? The 21 Steps was designed and built by Six to Start: a company that creates Alternate Reality Games (ARGs) [that]...use multiple media the web, email, IM, mobile phones, radio, newspapers, TV and live events to tell a story to hundreds of thousands of people, who can follow and influence the game in real time.
Six to Start was at SXSW with Cross-Media Cross-Pollination: Mashing Up Video Games and ARGs, but I missed it, and it looks as though a podcast and/or video hasnt been posted. Ive yet to play an ARG, and Im sure its exactly the type of thing I could become completely obsessed with for a few months, then burn out and never look back. (Probably exactly why I havent played one...). But I could read stories like The 21 Steps all day long. Merely manipulating the presentation of an otherwise fairly straightforward standalone narrative to take advantage of the medium in this case, the web may make digital fiction a viable alternative to (though, again, never a substitute for) the book.
I cant wait for week two.
You can find more of the interesting word usements I structure* on Apple.com.
Read my article, Better Writing Through Design, on No. 242 of A List Apart.
Pick up issue 176 of .net magazine to read my thoughts on creating outstanding web copy.
Watch a video of the Design Eye for South By panel at SXSW Interactive 2008. Or view the slide deck at DesignEye.org.
*With apologies to Harris K. Telemacher.